Munchkin 4 — The Need For Steed
Designed by Steve Jackson • Developed by Giles Schildt • Illustrated by John Kovalic
112 cards and rulesheet, in a tuckbox
Suggested Retail Price $19.95
Stock # SJG1444 *
UPC 837654320631
October 2022
Munchkin 4 – The Need for Steed is an expansion for the original Munchkin – 112 more cards for killing monsters, stealing treasure, and backstabbing your fellow players. This set introduces Steeds, the trusty mounts of legend. But this is Munchkin, so these Steeds include not just the Dragon and the Tiger, but the Giant Mutant Gerbil (drawn by guest artist Shaenon K. Garrity of Skin Horse), the Chicken, and Big Joe, who might be a Steed or might be a Hireling. It's hard to tell.
Hireling? Yes indeed, The Need for Steed has lots and lots of Hirelings! Add these valuable characters to your retinue, use their special abilities, and sacrifice them to save your own skin!
Feel the need . . . The Need for Steed!
Resources
- Munchkin FAQ
- Munchkin Errata
- Munchkin 4 – The Need for Steed Rules (3.18 MB pdf)
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Doors (78)
- Alarm Clock
- Armored
- Bard
- Bard Hireling
- Big Fat Hairy Dale
- Big Joe
- Bipolar Bear
- Blank Dog
- Budget Hireling
- Catboi Hireling
- Cheat!
- Chicken Steed
- Cleric
- Cleric Hireling
- Curse! Everything Is Relative!
- Curse! Flatulent Steed
- Curse! Flypaper Floors!
- Curse! Payroll Tax
- Curse! Rations Spoiled
- Dragon Steed
- Dwarf
- Dwarf Hireling
- Eagle Steed
- Egg
- Elf
- Elf Hireling
- . . . From Hell
- Ghost Writer
- Giant Mutant Gerbil Steed
- Gnome
- Gnome Hireling
- Grape Jelly
- Hair Elemental
- Hairy Potter
- Half a . . .
- Half-Breed
- Halfling
- Halfling Hireling
- Henchwench Hireling
- Itsy Bitsy Spider
- Katrina
- Knight of the Living Dead
- Magic Resistant
- Mighty Warhorse
- Misplacer Beast
- Monster Truck
- Munchkin Sphinx
- Ninja Giant
- Ooze with Uzi
- Orc
- Orc Hireling
- Owl Bare
- Pirate Sheep
- Plushy Skull
- Polly Hedron
- Raptor Steed
- Ravenous
- Saber-Toothed
- Shade
- Stealthy
- Super Munchkin
- The Ether Bunny
- The Evil Eye
- The Fairy Godfather
- Thief
- Thief Hireling
- Tiger Steed
- Turtle Steed
- Wandering Monster
- Wandering Monster
- Warrior
- Warrior Hireling
- . . . With Bagpipes
- Wizard
- Wizard Hireling
- Wolf Steed
- Yak Yak Yak
- Zombees
Treasures (34)
- . . . A-Matic
- Arm-y Helmet
- Bi-Sickle
- Board of Education
- Budget Armor
- Chemical Mace
- Costume As Your Character (GUAL)
- Cross Bow
- Duck of Earl
- Feet Worse Than Death
- Fire-Breathing Bridle
- Helm of Terror
- Hot Rod
- Kill a Hireling (GUAL)
- Kill a Steed (GUAL)
- Kill Some Nazis (GUAL)
- Loaded Die
- Loot Your Own Temple
- Lurina Steed Chow
- Mating Call
- MBA in Management
- Mean Medicine
- . . . of Destiny
- Press-On Wings
- Sex Change Potion
- Shiny
- Shrinking Powder
- Smart Pills
- Spudded Leather Armor
- Steal a Hireling
- Talking Potion
- Trick Riding Boots
- Trigger Volcano Beneath Enemy Town (GUAL)
- Wishing Ring
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Last updated August 2, 2013
Errata to Be Corrected in the Next Printing
There are no reported errata for this printing
Corrected Errata
Corrected in the 8th Printing
. . . A-Matic, . . . Of Destiny, and Shiny are now labeled Item Enhancers. The Item Enhancers rules have been added to the rulesheet.
Corrected (again) in the 6th Printing
Rules:
The first bullet point under Hirelings should read "If your Hireling sacrifices himself to save you, any Items he is carrying are lost."
Corrected in the 8th Printing
Fire-Breathing Bridle, Press-On Wings, and Talking Potion are now labeled Steed Enhancers.
Corrected in the 3rd Printing
Rules:
The first bullet point under Hirelings should read "If your Hireling sacrifices himself to save you, any Items he is carrying are lost."
Insert this paragraph after the one that begins "A Hireling is not an item . . ."
A Hireling can sacrifice himself for you. If you lose a fight, then instead of rolling to run away, you may discard one Hireling and anything he is carrying. You automatically escape from all monsters in the fight, even if a monster card says escape is impossible. If someone was helping you in the fight, YOU decide whether that person automatically escapes as well, or must roll to escape.
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