Designed by Steve Jackson • Illustrated by John Kovalic
Boxed game with 168 cards, rules, and die.
Suggested Retail Price $24.95
Stock # SJG1446 * UPC 837654320969
Now the Munchkins are spies . . . eliminating the opposition, playing with self-destructing gadgets, and changing loyalties even faster than they change Headgear.
Be a Playboy, Tourist, or Assassin. Report to the Americans, Russians, British, or Chinese (it'll change!). Wield gadgets from the subtle Cigarette Dart Gun to the amazingly unsubtle Bazooka with Incendiary Ammo. Eliminate foes, from the pathetic Defective Defector, through the Interro-Gator and the Not So Secret Police, up to the mighty Super Spy himself. And (all together now) . . . Take Their Stuff!
You can play Munchkin Impossible by itself, or combine it with any number of other Munchkin games for more shameless silliness.
- Munchkin FAQ
- Munchkin Errata
- Munchkin Impossible Rules (1.54 MB pdf)
Last updated January 31, 2012
Errata to Be Corrected in the Next Printing
Shooty Hat is a Gun, in addition to being Headgear.
Players are allowed to have one Vehicle at a time, unless they have a card that allows them to have (and use) more. The reference in the rules to being able to use one Vehicle at a time is slightly misleading; the intent was that Vehicles can't be carried unequipped, but this was unclear.
Add a subhead under "Monsters," on p. 5:
Several monsters in this set are tagged Undead. You may play any Undead monster from your hand into combat to help any other Undead, without using a Wandering Monster card. If you have a card that can be used to make a monster Undead, you may play it with a non-Undead monster to use this rule.
Corrected in the 3rd Printing
James Bomb says to fight him with your levels, not your items. It should say "Fight with your Level only, no Items or other bonuses."
Corrected in the 2nd Printing
American Pie and Magic 8-Bomb do NOT require a Hand to use.
The Umbrella should require 1 Hand.
- Retailer Resources for Munchkin