Can't Stop, Reprints Will Eat Me
by Andrew Hackard
April 6, 2015
Last week was a flurry of approving reprints so we won't run out of games to sell later this year. Not a lot of NEW creative work got done, but keeping our backlist available is at least as important. (Here's how important: on the wall chart in my office, I had to split 2015 into two columns, one for new releases and one for reprints, just to have enough room to see everything.)
I did sneak in a few approvals of new stuff, however, so my week wasn't totally, um, smashed up.
This week, I get to turn back to the last couple of stragglers on our 2015 schedule plus work on some new stuff for 2016, including the first real work on our Top Secret Project* to celebrate our 15th anniversary. The fun never stops here at Munchkin Central!
* Or one of them, at least. It is possible we have multiple Top Secret Projects afoot!