Recapping Gen Con


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As this posts, it's Monday morning and I'm probably on my way to the airport for a way-too-early flight back to Austin. Poor me, having to spend the entire time at Gen Con having fun with my friends.

Thank you to everyone who attended my panels! I hope y'all had a good time and maybe learned a few things, too.

The Munchkin Tavern was a huge success, once again, and I'd like to thank all the SJ Games staff who worked there, all the folks from Tavern on South who let us take over the joint, and of course all the fans who came in and made merry. I expect we'll be doing this again pretty soon.

Of course, the BIG news items from Gen Con were our announcements! In case you missed some of them, here's a summary:

  • Katie Cook will be illustrating our first booster in 2015, Munchkin Love Shark Baby. Happy Valentine's Day!
  • Next year's Munchkin core game will be Munchkin Steampunk. Steve wrote it, Devin's playtesting it, and Phil Foglio will be illustrating it for us. Expect it next summer.
  • We're partnering with Atlas Games to create Munchkin Gloom. This will be a Gloom game using Munchkin monsters, designed by Gloom creator Keith Baker. Expect it next summer as well.
  • Four lucky folks who had dinner with Fireside Games went home with advance copies of Munchkin Panic. I'm envious!
  • Next spring, USAopoly will be following up Munchkin Adventure Time with Munchkin Adventure Time 2 -- It's a Dungeon Crawl! We're discussing next year's core set, but as of right now, we aren't quiiiiiite ready to make that announcement.

What's really scaring me is that we're already planning our big announcements for next Gen Con . . . leading into 2016 and the 15th anniversary of Munchkin. We have some epic plans in store, none of which I can tell you about right now. Ask me in a year!

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